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demajen
United Kingdom
Приєднався 9 гру 2006
Maker of Maps, Writer of Stories, Teacher of English. [Contact at demajen @ gmail.com]
Precision Platforming vs Floaty Jumps | Iron Diamond [EP02]
This second session of "Iron Diamond" highlights some excellent ideas and some... iffy... choices.
I continue to really like the Metroid-like dripfeed of upgrades and traversal abilities, but it does rely quite heavily on just tanking damage - I think it could have been so much more.
Also, the tiny spiky platforms with the floaty imprecise jumping are...well... not a good design choice.
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GAME DESCRIPTION (from Steam):
Explore the mysterious island of Kindara in this vibrant 2D action-adventure. Fight and platform your way through jungles, icy peaks, castles, and crystal caverns in a non-linear interconnected world. Adventure awaits!
GAME FEATURES (from Steam):
►17 Unique areas
►Melee Combat AND Range Combat
►Platforming challenges involving jumping, climbing, dashing, grappling, pogoing, hanging, leaping, and more!
►Over 20 runes, each representing a unique new ability
►Over 30 additional items that can be used for store purchases, trading, upgrading, and questing!
►A map that grows as you explore, marking areas, pickups, and bosses. Custom markers allow the player to remember areas for a later time!
►Over a dozen bosses
►Unique enemy types in each area. Fight off giant insects, wild predators, armed soldiers, and the corrupted!
►Fast travel systems allow you to traverse great distances (boats, elevators, mine carts)
►Adjustable settings for Music, Sound, Screen Shake, Resolution levels.
►Accessibility features like Rebindable Key mappings
►Support for both Keyboard and Gamepad controller
***********************************************************************************************
If you found this video entertaining (or my Metroidvania maps useful) and want to support my video/map-making efforts, please consider making a donation to my ko-fi ►►► @ ko-fi.com/demajen
You can also:
►subscribe on UA-cam and turn on notifications (@ ua-cam.com/users/demajen)
►check out my absolute ramblings on Twitter (@ demajen)
►visit my website (@ www.demajen.co.uk) for a full list of the games I've made maps for.
***********************************************************************************************
#IronDiamond #metroidvania #impressions
I continue to really like the Metroid-like dripfeed of upgrades and traversal abilities, but it does rely quite heavily on just tanking damage - I think it could have been so much more.
Also, the tiny spiky platforms with the floaty imprecise jumping are...well... not a good design choice.
***********************************************************************************************
GAME DESCRIPTION (from Steam):
Explore the mysterious island of Kindara in this vibrant 2D action-adventure. Fight and platform your way through jungles, icy peaks, castles, and crystal caverns in a non-linear interconnected world. Adventure awaits!
GAME FEATURES (from Steam):
►17 Unique areas
►Melee Combat AND Range Combat
►Platforming challenges involving jumping, climbing, dashing, grappling, pogoing, hanging, leaping, and more!
►Over 20 runes, each representing a unique new ability
►Over 30 additional items that can be used for store purchases, trading, upgrading, and questing!
►A map that grows as you explore, marking areas, pickups, and bosses. Custom markers allow the player to remember areas for a later time!
►Over a dozen bosses
►Unique enemy types in each area. Fight off giant insects, wild predators, armed soldiers, and the corrupted!
►Fast travel systems allow you to traverse great distances (boats, elevators, mine carts)
►Adjustable settings for Music, Sound, Screen Shake, Resolution levels.
►Accessibility features like Rebindable Key mappings
►Support for both Keyboard and Gamepad controller
***********************************************************************************************
If you found this video entertaining (or my Metroidvania maps useful) and want to support my video/map-making efforts, please consider making a donation to my ko-fi ►►► @ ko-fi.com/demajen
You can also:
►subscribe on UA-cam and turn on notifications (@ ua-cam.com/users/demajen)
►check out my absolute ramblings on Twitter (@ demajen)
►visit my website (@ www.demajen.co.uk) for a full list of the games I've made maps for.
***********************************************************************************************
#IronDiamond #metroidvania #impressions
Переглядів: 73
Відео
My Primary Directive is to Have Fun | Iron Diamond [EP01]
Переглядів 1087 годин тому
Unsure how much of this I will actually play for the channel, but I enjoyed the "quick" bash I had on it today. While it is not the best looking game, it has some solid systems. While it has floaty jumping, everything else mechanically seems pretty tight. Plus, I like the sense of humour in conversations: our protagonist is very... blunt...! I appreciate that! (And at £4.01 for launch week, it'...
Painting A Frustrating Picture | "Constance" Demo 2 - Playthrough & Feedback (August 2024)
Переглядів 16414 годин тому
Constance presents you with a choice upon death: continue from the start of the room that you're in with only 60% health, or return to a savepoint and fight and platform your way back to where you died. It's a novel and thematic choice, but one I feel will - when coupled with a punishing healing system where you cannot regain charges for healing in combat - ultimately backfire on the game. Keep...
Somber Echoes (Playtest Version) | Ep02 - Testing the Rest
Переглядів 12314 годин тому
This second video is not the most thrilling thing I've ever produced - not because the game is bad, but because I was mostly retracing my steps several times and backtracking a lot. There's still some feedback and critique for the devs here, but unsure if most people will find it entertaining. GAME DESCRIPTION (from Steam): Somber Echoes is a single-player dark sci-fi Metroidvania that takes yo...
Somber Echoes (Playtest Version) | Ep01 - Initial Thoughts & Reactions
Переглядів 17016 годин тому
I love dark sci-fi, especially if it leans towards the cosmic horror sides of things. This is a playtest version of a dark metroidvania, putting a futuristic twist on Greco-Roman trappings and tragedy: just my kind of setup! You can sign up for it via store.steampowered.com/news/app/1299290/view/4349997893939541315?l=english Unsure how long the link will be open for. GAME DESCRIPTION (from Stea...
It's Time to Get to Work! | Biogun: The Demajen Review & Map Guide
Переглядів 23319 годин тому
Better late than never, I guess. Sorry for the delay on this one. Life just got in the way. (And I had to record and re-edit it twice because I wasn't happy with the first version...) This video is in two parts: a quick look and announcement about two guides I have produced for Biogun: a 100% map guide and a 100% scannables guide including how to get your hands on them; and a thorough, detailed...
FFXIV: Dawntrail (7.0) | Melee Role Quests + Reaction
Переглядів 36День тому
This video contains spoilers for the Healer role quests from level 90-100. Chapters are provided so you can find the bits you want to see. Chapters: 00:00:00 - Intro 00:02:20 - Melee RQ - "The Hunter and the Hunted" [LV.90] 00:20:56 - Melee RQ - "A Sea of Blood" [LV.92] 00:33:20 - Melee RQ - "Who's Who" [LV.94] 00:52:19 - Melee RQ - "Cornered Prey" [LV.96] 01:00:35 - A Literary Aside - "On Susp...
FFXIV: Dawntrail (7.0) | Healer Role Quests + Reaction
Переглядів 22День тому
This video contains spoilers for the Healer role quests from level 90-100. Chapters are provided so you can find the bits you want to see. Chapters: 00:00:00 - Intro 00:01:36 - Healer RQ - "In the Sting of Things" [LV.90] 00:19:41 - Healer RQ - "Causing Problems on Purpose" [LV.92] 00:31:48 - Healer RQ - "Living among the Deadly" [LV.94] 00:42:16 - Healer RQ - "Taste of a Toxin Paradise" [LV.96...
FFXIV: Dawntrail (7.0) | Magical Ranged DPS Role Quests + Reaction
Переглядів 3014 днів тому
This video contains spoilers for the Magical Ranged DPS (Caster) role quests from level 90-100. Chapters are provided so you can find the bits you want to see. Chapters: 00:00:00 - Intro 00:00:22 - RQ Unlocking - "Uncouth Customers" [LV.90] 00:14:03 - Caster RQ - "Power Forgotten" [LV.90] 00:32:55 - Caster RQ - "A Brand of Justice" [LV.92] 00:49:05 - Caster RQ - "The Seeds of Popularity" [LV.94...
FFXIV: Dawntrail (7.01) | The Arcadion - M4
Переглядів 6214 днів тому
It's the start of a new 8-Man raid! I'm not much of a raider - I've barely competent at the game's combat - but I do love seeing what ridiculous new bosses they've designed and how they choose to shoestring them together with a few story threads, so let's dive in to The Arcadion. Chapters: 00:00 - SQ - "The Neoteric Witch" 01:50 - Duty Queue Thoughts 03:14 - AAC Light-Heavyweight M4 - Wicked Th...
FFXIV: Dawntrail (7.01) | The Arcadion - M3
Переглядів 22614 днів тому
It's the start of a new 8-Man raid! I'm not much of a raider - I've barely competent at the game's combat - but I do love seeing what ridiculous new bosses they've designed and how they choose to shoestring them together with a few story threads, so let's dive in to The Arcadion. Chapters: 00:00 - SQ - "Yaana's Yarn" 10:55 - SQ - "Vile Heat" 13:32 - AAC Light-Heavyweight M3 24:14 - Duty Complet...
“TIES: Soul Link” Pre-Kickstarter Demo Playthrough
Переглядів 13214 днів тому
Got an email about this in my inbox today. Kickstarter coming soon but a demo out now, so I thought I’d give it a go. Chapters: 00:00 - Introduction & Thoughts on Metroidvania Oversaturation 05:10 - The Demo 1:13:00 - Thoughts & Feedback If you found this video entertaining (or my Metroidvania maps useful) and want to support my video/map-making efforts, please consider making a donation to my ...
FFXIV: Dawntrail (7.01) | The Arcadion - M2
Переглядів 25521 день тому
It's the start of a new 8-Man raid! I'm not much of a raider - I've barely competent at the game's combat - but I do love seeing what ridiculous new bosses they've designed and how they choose to shoestring them together with a few story threads, so let's dive in to The Arcadion. Chapters: 00:00 - SQ - "Sweet Poison" 03:36 - AAC Light-Heavyweight M2 12:42 - Duty Complete! 13:52 - End of Quest C...
FFXIV: Dawntrail (7.01) | The Arcadion - M1
Переглядів 32321 день тому
It's the start of a new 8-Man raid! I'm not much of a raider - I've barely competent at the game's combat - but I do love seeing what ridiculous new bosses they've designed and how they choose to shoestring them together with a few story threads, so let's dive in to The Arcadion. Chapters: 00:00 - Preamble 03:35 - SQ - "A New Challenger Appears" 06:50 - Several Tangents from a Soap Box 10:23 - ...
FFXIV: Dawntrail (7.0) | Grossly InCORNdescent
Переглядів 4621 день тому
Am I sorry for that pun? Why would I be? It wasn't too corny. Lend me your ears, friends, for this quest is about to pop off. Corn to be wild! Chapters: 00:00 - Intro 00:53 - CornQuest - "Corn of Necessity" 09:51 - CornQuest - "Stretched Thin" 12:37 - CornQuest - "Too Much of a Good Thing" 16:23 - CornQuest - "A Stomach For Change" 19:04 - CornQuest - "Tastes Like Home" 22:10 - CornQuest - "Ref...
Viper Unlock & Job Quests | FFXIV: Dawntrail (7.0)
Переглядів 6021 день тому
Viper Unlock & Job Quests | FFXIV: Dawntrail (7.0)
Pictomancer Unlock & Job Quests | FFXIV: Dawntrail (7.0)
Переглядів 6721 день тому
Pictomancer Unlock & Job Quests | FFXIV: Dawntrail (7.0)
MARS 2120 | 100% Map - All Bosses, Upgrades, Abilities, Items, Secrets & More!
Переглядів 66521 день тому
MARS 2120 | 100% Map - All Bosses, Upgrades, Abilities, Items, Secrets & More!
The Deviator Early Access (Early Look!) | Full Playthrough & Feedback
Переглядів 51921 день тому
The Deviator Early Access (Early Look!) | Full Playthrough & Feedback
Should You Get Yourself to Mars? | MARS 2120: The Demajen Review
Переглядів 72521 день тому
Should You Get Yourself to Mars? | MARS 2120: The Demajen Review
The Expert Dungeons | FFXIV: Dawntrail (7.0) EXTRA [EP.22]
Переглядів 14621 день тому
The Expert Dungeons | FFXIV: Dawntrail (7.0) EXTRA [EP.22]
Dawn | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.21]
Переглядів 7821 день тому
Dawn | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.21]
Dreams | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.20]
Переглядів 8628 днів тому
Dreams | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.20]
Earth and Fire | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.19]
Переглядів 9428 днів тому
Earth and Fire | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.19]
Through the Golden Gate | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.18]
Переглядів 9328 днів тому
Through the Golden Gate | FFXIV: Dawntrail (7.0) MSQ | Act 6 [EP.18]
The Burden of Legacy | FFXIV: Dawntrail (7.0) MSQ | Act 5 [EP.17]
Переглядів 68Місяць тому
The Burden of Legacy | FFXIV: Dawntrail (7.0) MSQ | Act 5 [EP.17]
Protector, Destroyer, Deceiver | FFXIV: Dawntrail (7.0) MSQ | Act 5 [EP.16]
Переглядів 84Місяць тому
Protector, Destroyer, Deceiver | FFXIV: Dawntrail (7.0) MSQ | Act 5 [EP.16]
Solution Nine | FFXIV: Dawntrail (7.0) MSQ | Act 5 [EP.15]
Переглядів 74Місяць тому
Solution Nine | FFXIV: Dawntrail (7.0) MSQ | Act 5 [EP.15]
Of Heritage and Souls | FFXIV: Dawntrail (7.0) MSQ | Act 4 [EP.14]
Переглядів 79Місяць тому
Of Heritage and Souls | FFXIV: Dawntrail (7.0) MSQ | Act 4 [EP.14]
Dawnblazer & Vanguard | FFXIV: Dawntrail (7.0) MSQ | Act 4 [EP.13]
Переглядів 90Місяць тому
Dawnblazer & Vanguard | FFXIV: Dawntrail (7.0) MSQ | Act 4 [EP.13]
and how to lower the will?
im new in thid game, so fun and challenging game, i need guide for this game
haloooi
how do i lower the will?
I think the developer didn't have too many playtesters. As you said, the developer should have kept in mind to make the movement consistent. Overall, I think the creator of the game approached the level design badly, and made them in a typical "ragequit games" way.
I was thinking about buying it, after the first reviews and because of solodev doing it for 4 years. But I think I don't want to waste my time on it.
tan lindo, muchas gracias por ese esfuerzo en algo tan magnifico como este juegazo 🥺
What about the android
On demo1 they let you buy 1 more health vial (keep excess heal for later use) so no healing inside combat is fine for me. However, I don't like the fact that there is no healing shrine near the boss room or the hard platforming bits. I say make Death Penalty optional. Let the player toggle it on/off however they wish. Although in a way it's still better than losing shards or getting forced warp back to check point.
Thank you for the very detailed feedback on the playtest!
The aether lamp movement/mechanic looks brilliant (both in function and effects-wise)
Agreed! It feels super super solid! They’ve nailed the movement tech for it.
oh, you actually did it, amazing
Great video. Do you have a link to the google drive for others to also view? Making a metroidvania and would make my day if you were willing to share it.
All maps are available at www.demajen.co.uk :)
It looks like a very ugly GRIME ripoff :((((
Not really , cause Grime sucks and this one has way more potential
33:42 I'd prolly sample this ^^
You're doing the Lord's work. Great job, sir! Good luck on your procedure recovery!
Wow! What a great review! It was such a pleasure hearing you break down all the games mechanics and systems. We seriously appreciate you being so comprehensive, informative and transparent with all aspects of the game including our uphill battle with the engine and steam deck support. Much love, Demajen. Cheers!
I used the glob drive up until I got the master chip
hope you feel better now and it went good. thanks once again for another great video, review and map!
►HQ Detailed 100% Map Pack = in my Kofi Shop @ ko-fi.com/s/c61c263d31 ►Free map in the GDRIVE @ www.demajen.co.uk ►Scannables Guide @ demajen.co.uk/biogun/
God bless you , man!!
Do you have the camera locations listed on the map as well? I went around the mine pit area twice and I’m missing one camera. Can’t find it anywhere.
Errrr, I’m afraid I don’t, no. I don’t even remember what the cameras were for, sorry. Can you remind me? Usually if it’s a quest or an achievement or collectible I mark it on but I can’t remember anything to do with cameras. 😭
Isn’t there a screenshot thing you can do with the map bc I don’t see an option of doing that
Hold in the right stick to screenshot stuff. It's part of the tutorial when you first unlock the map.
Great video and you pretty much echo'd my sentiments of the game. The start is mid, I found I was really forcing myself to play it, but the mid section is great, aside from the edgy dialogue and story, but the "pink spikes" and and golden tower end are an absolute slog. I was reminded of "Laika" when playing it, but Laika has a definite punk/anti fascist leaning to the story, but never felt it was trying to hard to convey the message. I also think Laika is a far superior game in every aspect.
I really wanted to get into Laika but I could NOT get the hang of the controls, which is a shame as the map was super cool and I’d have liked to be able to put a proper map guide together for it. (I’m sure someone else has done one by now!)
Awesome tool. For who already finish the game as me, its cool to search for things that we missed on the way, like some weapons, emote. Thanks for share.
I loved everything about Grime....except the combat. Just felt so sluggish. I like the idea of absorbing enemies though, that was kind of neat.
you say you need to use super dash to get to the boss in maridia.... but you can't use super dash underwater!!!!
Super swim dash. Fall into water from high up and use that.
So far, the Melee DPS role quest has the most dangerous/competent villain.
Agreed. I’ve almost got my Bard to 99 so I’ll be doing the ranged phys RQ next. No idea what that story will be like but haven’t been able to get around to it for health reasons. I’ve still got other ffxiv stuff to edit too. Pain was greater than Time this week.
Can someone help me?
Is my disc defect?
I cannot get to the void for PS4 on Darksiders 3. I have already beaten the game,yet valgrum does not give me the option to go to the void,WTF!
It has been years since I played this, but I vaguely recall it being a paid DLC so make sure you actually have it on your account. After that, you should be able to get the “clear the serpent holes” quest from Vulgrim after getting the Flame Hollow.
Maybe that is why I am not able to get to the void. I do not have an account,I do not play on line. That sucks for me,I in turn want to say thank you for that but info brother.
@@demajen thank you brother.
I really like how the first tier of the Arcadion gets to the point rather quickly and lets you do the first two fights without much story getting in the way, so it's a good way to get hooked into the WWE-like arena fight scenario and rapidly introduce new characters for this story to get started. After M2 and M3 there is a bit more serious story, so I'm sure the story will be a bit more elaborate after this tier. Also, personally I absolutely love the M2 and M4 music, I can listen to them on permanent loop and never get bored of it, they are now part of my workout music playlist.
This looks so good but the game wont run :(
Do you know where the “swing” mechanic is located? I’ve tried scouting the map I keep missing it
I do like that they brought back a small, but important piece of lore in these. Lalafell do drink poisoned tea to build tolerance in their youth. It’s easily overlooked or forgotten.
Do you know where is the engagemente ring? I know is in the Burnt Paradise but, In which part?
Okay, that's weird, because for some reason I didn't have it and I'm unsure why. It's in the lower left 3x3 room. If you come up from below, near Medusa, you should be able to head straight left to find it in the corner. Adding it to the map as I really don't know how I'd not got it before, unless there was a trigger I didn't know about. So sorry for the inaccuracy.
When you say badly tuned in the middle what do you mean?
Enemies feel very spongy and our outgoing damage feels low, despite finding as many upgrades as I could. It turned the middle section into a slog, rather than keeping a nice difficulty curve going. That's just my own personal opinion, though: apparently a lot of people like the game a lot.
I agree with you lol. I just was wondering specifically what you meant. Thanks!
Hello! Thank you for your awesome maps. Like you mentioned I CAN NOT find the Tram to Surface West. I see it in the Spiders den but there’s spikes in the way and I’ve walked around way to long in this map less room to run into it. Where the heck do you get to it from? Thanks! 🤓
Yeah, I'm afraid you have to get to that Tram via the Greenhouse [Connection] and down into Arachnid Nest. The only real advice I can give for that dark 3D maze place is that the flamethrower can light the torches and they stay lit, so you can technically mark the paths you take by making sure you light each torch as you go. It's still confusing as heck, but that should help a little bit.
Ok so when you run into the spikes from the ride side of it you need to find a way from left I’m guessing. I know I’m to the point where I have everything but a flame dash I’m guessing cause everywhere I can’t go requires one. But I tell you I have walked that maze forever and I can’t run into the tram. Kinda strange they through it in like that when everything else it more sum what explanatory but that’s why we love exploration. So I’ll keep walking the maze till I find it I guess just making sure I wasn’t missing anything! Thanks from Portland Oregon. Anything you remember about this maze please let me know. Hugs
@@JeremyThompson-rp1tb The maze is tricky because a big chunk of it where the boss fight is, you can't actually get back to from the left hand side. I can give you directions to the checkpoint after which you get into boss territory, but after that I've got no way of checking the route without trying to dig out my old footage. Directions to the checkpoint: head into the maze from Garden [Connection] and move right until you find a big slope. Shortly after it, you'll see a ledge above you and a path straight right. Ignore the ledge, head right and jump across the first gap you see. Immediately stop and grab the ledge above you, heading further right. This will take you through some vines and around a couple of bends with those spider alien enemies. You'll find a lamp on the floor and have to drop down. Do so, the head left (since right is blocked). As you head left, keep an eye on the ceiling above you for the first gap. Jump up and right, then head right to the checkpoint.
Welp don’t know made sure I didn’t light any went to where I can see the tram station torch is not light the walked around and only little a couple came back and now the torch next to it is light. Did this twice. I’ve played games for decades and have a total understanding of mazes and games but this is just strange. Maybe a big. Oh well was having fun till this. 2 hours walking every path and not lighting torch’s and lighting a few to lighting them all. Spikes in the way and can’t proceed without. Game breaker sad face. ❤️
Got it. So for me since I left after the boss fight I had to go back to ice Caverns West and go back in the other way for the tram. If you have already beat the boss and go back through the way we were thinking it’s blocked off. Ugggg. Thanks🤓
Thank you, this was a tough one
Hi! Dev here! Thank you soooo much for checking out my game. Such amazing feedback. I'm not sure I can account for everything at this point in time but I'll give it a best effort.
Biomorph goes in my top 10 best (modern) Metroidvania games list. Taking the 5th spot, just above the Blasphemous games and Ender Lilies, to be precise. It is really good, highly recommended.
I have a question. Do you keep all your spirits for New Game +? Or at least the spirit abilities for new game plus?
I never actually did NG+ myself, as it wasn't in the game at launch when I played iirc, but yeah, I believe you keep all your spirits for NG+, which allows you to maximise all of them.
@@demajen Oh Thank God! I was talking with one of my friends on PSN who played Ender Lilies and he said that you don’t keep your spirits in NG+. I’m glad you do. Do you also keep all your Relics?
@@crimsonvoid1595 I've actually just installed and booted up the game because I didn't know. Upon selecting NG+, it says the following: "Lily's Status, Actions, Spirits, Relics, and Findings from the previous save file will carry over and a New Game+ save file will be created in its place. All enemies will be as strong as end-game counterparts. Some items related to story progression will not carry over." That's game version 1.1.6. :)
@@demajen What does it say? You didn’t say what it says or rather I didn’t see what it says.
@@crimsonvoid1595 Did you get the "read more" prompt? UA-cam is weird. All sorted or should I edit the comment to fix UA-cam being weird?
Do you think the Perch of the Apex was a product of Whalaqee magic? If you think about it, they use totems and can replicate the abilities of powerful foes encountered. These things hold the spirit of the tural vidraal and replicate their powers in life. So I’m thinking it’s some kind of lost technique was involved. Just don’t know why.
I think it’s highly likely to be at least a reference to the Whalaqee, yeah. The totems are distinctive and all have (at least the three I’ve done) a specific “spell”. I’ve still got tank and ranged phys dps to do, so not sure what they involve just yet. I do find it a bit odd that the Whalaqee have only had like a single mention in passing. I wasn’t expecting them tied into the MSQ or anything, but I thought at least one might show up in a side quest - unless I’ve missed it.
@@demajen Just a hunch for now with no concrete evidence, but I have a suspicion it’s overarching. They why of it might reveal more information.
Salt and sanctuary is amazing. Some of my absolute favorites are salt and sanctuary, ender lillies, Ghost song, super metroid, metroid prime and rebel transmute.
personally in my playthrough i rarely had currency issues outside of the lab area
This game is VERY hard wow. the platforming and pogoing required is crazy.
I can't find the nacre at the world pillar lift going down. He goes left from the lift and then looks under into the elevator track but then disappears. Can you help?
I *vaguely* recall (and please keep in mind it's been a couple years now) but I think he loops up and to the right. Like from where he's marked on the map, he then goes down into the otherwise empty little loop below, and then he heads up to left of where you first found him, I think. Up towards the pillar fragment. I could be really really wrong though, I'm sorry! At one point I'd got all their routes marked on, but people told me it was confusing >_<
Thanks ya got him. Be Leah's you too the elevator shaft, but if you go left instead you find him right there. (Left of the elevator shaft)
ty sigma
Hello! I didn't find any maps on the free maps of GDrive ;(
Hi. Apparently there was a problem with the scheduled upload and I hadn't received a notification. It should be there for you now.
@@demajen thanks!
I’m a bit curious. Could Alisaie not help us? A porxie should be able to at least mitigate some of the condition so long as Eutrope is not too far gone with her condition. My original thought was the champions were sent to a facility like Origenics when hearing what happened to them. Also Wrath of Zeus is a callback to the reoccurring item Zeus’s Wrath. It’s a consumable that causes lightning damage. Not too deep I think.
Must admit, I didn't know Zeus' Wrath was a consumable, because I never use them in games -- potions, hi-pots and phoenix down only, usually :D As to the Alisae question, possibly. This ties into a bigger issue that FFXIV has with narrative stakes, however. After 10 years of constant obstacles being overcome, we've got the solution to a lot of things sorted already, which means that either the writers need to be a LOT more creative and out there --- which would lead to cries from the 'community' of "it's unbelievable" --- or we conventiently don't use the knowledge the WoL would clearly have --- again with the cries of "unbelieveable!" Both are contrived; both are going to piss people off, as the MSQ has so deftly proven. Not sure what the solution is. In fact, I don't really think there is or can be one, which is a shame.
@@demajenProbably not the answer to the issue of psychonekrosis, but at the very least I don’t think it would hurt to try. It’s just an option at this point because we have successfully dealt with damaged souls.
To see my full, up-to-date tierlist, head to www.demajen.co.uk/tierlist.html - I put it together specifically for people who ask how I personally would rate the many metroidvania games I've played and mapped, but do remember: it is ALL utterly subjective, personal opinion.